﻿using System.ComponentModel;

namespace BrainTechLLC
{
    #if NO_SILVERLIGHT
[Browsable(true)]
[TypeConverter(typeof(ExpandableObjectConverter))]
#endif
    public interface ILocationFloat : IVector4Float
    {
        bool SameLocation(ILocationFloat other);
        bool SameLocationInt(ILocationFloat other);
        ILocationFloat LocationVector { get; }
        bool NoLocation { get; }
    }

    #if NO_SILVERLIGHT
[Browsable(true)]
[TypeConverter(typeof(ExpandableObjectConverter))]
#endif
    public interface ILocationInt : IVector4Int
    {
        bool SameLocation(LocationInt other);
        bool SameLocationInt(LocationInt other);
        LocationInt LocationVector { get; }
        bool NoLocation { get; }
    }
}
